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Kernel drivers: frame buffer, direct access, ... |
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Hardware abstraction layers: X, GGI, DirectFB, ... |
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Graphical toolkits (widgets): QT, GTK, FLTK, ... |
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Window manager: matchbox, sawfish, ... |
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Desktop environments: GNOME, KDE, ... |
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Selecting frame buffer support when building th ekernel |
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Generic VGA support, VESA |
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X: standard server and embedded-specific versions (tiny-X, Kdrive, Nano-X) |
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GGI: generic multiplatform GUI (Linux, Windows, MacOS/X ,...) |
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DirectFB: hardware acceleration above the frame buffer |
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FLTK (Fast Light ToolKit) |
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Standard "desktop" versions and embedded-specific versions |
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Graphical GUI design tools: QT designer, Glade, FLUID... |